Showing posts with label PIRATE. Show all posts
Showing posts with label PIRATE. Show all posts

Monday, July 30, 2012

Mechanic Skill Build

The moving tank known as the Mechanic is a class that follows the Resistance; an underground group who plots against members of the Black Wings. Using guns like certain other Pirate classes, they use their giant mechanical suits to unleash a powerful barrage of bullets and electrical attacks. You’ll find yourself constantly rocketing around the map or laying down miniature teleports to help with your everyday training. With brute strength and decent mobility; the Mechanic class is a great starting class for new players and a great intermediate class for more seasoned veterans of game.

Mechanic Skill Build

First Job Advancement

10. +3 Prototype (3), +1 Gatling Shot (1), +1 Drillhands (1)
11. +2 Prototype (5), +1 Gatling Shot (2)
12. +2 Prototype (7), +1 Gatling Shot (3)
13. +2 Prototype (9) +1 Gatling Shot (4)
14. +1 Prototype (10), +2 Gatling Shot (6)
15. +3 Gatling Shot (9)
16. +1 Gatling Shot (10) +2 Flame Launcher (2)
17. +3 Flame Launcher (5)
18. +3 Flame Launcher (8)
19. +3 Flame Launcher (11)
20. +3 Flame Launcher (14)
21. +3 Flame Launcher (17)
22. +3 Flame Launcher (20)
23. +3 Gatling Shot (13)
24. +2 Gatling Shot (15) +1 Drillhands (2)
25. +3 Drillhands (5)
26. +3 Drillhands (8)
27. +3 Drillhands (11)
28. +3 Drillhands (14)
29. +3 Drillhands (17)
30. +3 Drillhands (20)
Summary: You want to get the boost from Prototype as soon as possible as well as your first mobbing and rushing skill; Flame Launcher and Drillhands. Once you meet the prerequisite of Level 10 Gatling Shot, go all out on Flame Launcher; it’s mobbing capabilities will level you fast. After that I recommend Gatling Shot then Drillhands. You will never use Drillhands for it damage so max that out last


Second Job Advancement

30. +1 Atomic Hammer (1), +1 Rocket Booster (1), +1 Heavy Weapon Mastery (1)
31. +3 Mechanical Mastery (3)
32. +3 Mechanical Mastery (6)
33. +3 Mechanical Mastery (9)
34. +3 Mechanical Mastery (12)
35. +3 Mechanical Mastery (15)
36. +3 Mechanical Mastery (18)
37. +2 Mechanical Mastery (20), +1 Physical Training (1)
38. +3 Physical Training (4)
39. +3 Physical Training (7)
40. +3 Physical Training (10)
41. +3 Mechanical Rage (3)
42. +3 Mechanical Rage (6)
43. +3 Mechanical Rage (9)
44. +3 Mechanical Rage (12)
45. +3 Atomic Hammer (4)
46. +3 Atomic Hammer (7)
47. +3 Atomic Hammer (10)
48. +3 Atomic Hammer (13)
49. +3 Atomic Hammer (16)
50. +3 Atomic Hammer (19)
51. +1 Atomic Hammer (20), +2 Heavy Weapon Mastery (3)
52. +3 Heavy Weapon Mastery (6)
53. +3 Heavy Weapon Mastery (9)
54. +3 Heavy Weapon Mastery (12)
55. +3 Heavy Weapon Mastery (15)
56. +3 Heavy Weapon Mastery (18)
57. +2 Heavy Weapon Mastery (20), +1 Perfect Armor (1)
58. +3 Perfect Armor (4)
59. +3 Perfect Armor (7)
60. +3 Perfect Armor (10)
61. +3 Perfect Armor (13)
62. +3 Perfect Armor (16)
63. +3 Perfect Armor (19)
64. +1 Perfect Armor (20), +2 Mechanical Rage (14)
65. +3 Mechanical Rage (17)
66. +3 Mechanical Rage (20)
67. +3 Open Portal (3)
68. +3 Open Portal (6)
69. +3 Open Portal (9)
70. +1 Open Portal (10), +2 Rocket Booster (3)
Summary: Your first priority is to gain Rocket Booster, Atomic Hammer and Heavy Weapon Mastery in order to beef up your overall damage and mobility. After that you want to focus on Passive Skills. Once that’s out of your way pump out Atomic Hammer and then Heavy Weapon Mastery. I highly recommended leaving Perfect Armor and Open Portal last; You won’t gain much benefit from maxing either early on.


Third Job Advancement

70. +2 Punch Launcher (2), +1 Mech Siege Mode (1)
71. +3 Punch Launcher (5)
72. +3 Punch Launcher (8)
73. +3 Punch Launcher (11)
74. +3 Punch Launcher (14)
75. +3 Punch Launcher (17)
76. +3 Punch Launcher (20)
77. +3 Rock N Shock (3)
78. +3 Rock N Shock (6)
79. +3 Rock N Shock (9)
80. +3 Rock N Shock (12)
81. +3 Rock N Shock (15)
82. +3 Rock N Shock (18)
83. +2 Rock N Shock (20), +1 Mech Siege Mode (2)
84. +3 Mech Siege Mode (5)
85. +3 Mech Siege Mode (8)
86. +3 Mech Siege Mode (11)
87. +3 Mech Siege Mode (14)
88. +3 Mech Siege Mode (17)
89. +3 Mech Siege Mode (20)
90. +3 Roll of the Dice (3)
91. +3 Roll of the Dice (6)
92. +3 Roll of the Dice (9)
93. +3 Roll of the Dice (12)
94. +3 Roll of the Dice (15)
95. +3 Roll of the Dice (18)
96. +2 Roll of the Dice (20), +1 Healing Bot (1)
97. +3 Healing Bot (4)
98. +3 Healing Bot (7)
99 .+3 Healing Bot (10)
100. +3 Healing Bot (13)
101. +3 Healing Bot (16)
102. +3 Healing Bot (19)
103. +1 Healing Bot (20), +2 Satellite
104. +3 Satellite (5)
105. +3 Satellite (8)
106. +3 Satellite (11)
107. +3 Satellite (14)
108. +3 Satellite (17)
109. +3 Satellite (20)
110. +3 Metal Fist Mastery (3)
111. +3 Metal Fist Mastery (6)
112. +3 Metal Fist Mastery (9)
113. +3 Metal Fist Mastery (12)
114. +3 Metal Fist Mastery (15)
115. +3 Metal Fist Mastery (18)
116. +2 Metal Fist Mastery (20), +1 Acceleration Bot (1)
117. +3 Acceleration Bot (4)
118. +3 Acceleration Bot (7)
119. +3 Acceleration Bot (10)
120. +3 Acceleration Bot (13)
Summary:  Atomic Hammer with Metal Fist Mastery does more damage than Punch Launcher per hit, but is extremely slow and low on range. Punch Launcher has longer range and attack speed making its DPM(Damage Per Minute) higher than Atomic Hammer + Metal Fist Mastery. The convenience of Punch Launcher also makes it a better mobbing skill as it can go through walls and be used mid air. This is why it is highly recommended you go with Punch Launcer first and Metal Fist Mastery last. Moving on, it is also recommended you put a single point into Mech Siege Mode at Level 70; it will be your 1 vs 1 skill from now on. After that max out Punch Launcher as you will be mobbing more than anything and then Rock n’ Shock. After that I recommend maxing Mech Siege Mode as you’ll come across bosses if you PQ often. Max out Healing Bot, it will save your life if you use it effectively.


Fourth Job Advancement

120. +1 Mech Missle Tank (1), +1 Laser Blast (1), +1 Extreme Mech (1)
121. +3 Extreme Mech (4)
122. +3 Extreme Mech (7)
123. +3 Extreme Mech (10)
124. +3 Extreme Mech (13)
125. +3 Extreme Mech (16)
126. +3 Extreme Mech (19)
127. +3 Extreme Mech (22)
128. +3 Extreme Mech (25)
129. +3 Extreme Mech (28)
130. +1 Extreme Mech (29), +2 Laser Blast (3)
131. +3 Laser Blast (6)
132. +3 Laser Blast (9)
133. +3 Laser Blast (12)
134. +3 Laser Blast (15)
135. +3 Laser Blast (18)
136. +3 Laser Blast (21)
137. +3 Laser Blast (24)
138. +3 Laser Blast (27)
139. +3 Laser Blast (30)
140. +3 Mech Missle Tank (4)
141. +3 Mech Missle Tank (7)
142. +3 Mech Missle Tank (10)
143. +3 Mech Missle Tank (13)
144. +3 Mech Missle Tank (16)
145. +3 Mech Missle Tank (19)
146. +3 Mech Missle Tank (22)
147. +3 Mech Missle Tank (25)
148. +3 Mech Missle Tank (28)
149. +2 Mech Missle Tank (30), +1 Amplifier Robot Af-11 (1)
150. +3 Amplifier Robot Af-11 (4)
151. +3 Amplifier Robot Af-11 (7)
152. +3 Amplifier Robot Af-11 (10)
153. +3 Amplifier Robot Af-11 (13)
154. +3 Amplifier Robot Af-11 (16)
155. +3 Amplifier Robot Af-11 (19)
156. +1 Amplifier Robot Af-11 (20)
Summary: From here on out, you should either max Maple Warrior if you can afford the Skill Books or Bots ‘n’ Tots and Robot Mastery; There’s also the option of leaving out Maple Warrior since one should be partying a lot with folks who have it already. It is not recommended to put points into Giant Robot SG-88 or Satellite Safety until your other skills are maxed. After this point, feel free to add points into anything you feel fit. You’re now a fully fledged Mechanic, a proud member of the Resistance.

Jett Skill Build

 Jett Stat Build

Jett uses uses DEX as its primary stat with STR as secondary. Generally there exists two different ap-builds, one being better for funded characters and the other for low/unfunded characters.

Strless Build

Basically just keeping your STR set at (4) and going upping your primary stat (DEX) instead. This build gives you a huge advantage in damage early on. That combined with different gear such as Zakum Helmet etc should land you on roughly ~STR DEX at level 100 which is enough for most gear.

Low STR Build (Recommended!)

Similar to the strless but cap STR at (40) to enable yourself to wear most (if not all) equipment. This is the best build for unfunded characters needing those extra stats for equipment.

Jett Skill Build

First Job Advancement

10. +1 Tornado Uppercut (1)
11. +3 Glide Blast (3)
12. +3 Glide Blast (6)
13. +3 Glide Blast (9)
14. +1 Glide Blast (10) / +2 Comet Booster (2)
15. +3 Comet Booster (5)
16. +3 Comet Booster (8)
17. +2 Comet Booster (10) / +1 Shadow Heart (1)
18. +3 Shadow Heart (4)
19. +3 Shadow Heart (7)
20. +3 Shadow Heart (10)
21. +3 Tornado Uppercut (4)
22. +3 Tornado Uppercut (7)
23. +3 Tornado Uppercut (10)
24. +1 Tornado Uppercut (11) / +2 Double Shot (2)
25. +3 Double Shot (5)
26. +3 Double Shot (8)
27. +3 Double Shot (11)
28. +3 Double Shot (14)
29. +3 Double Shot (17)
30. +3 Double Shot (20)
Summary: Everything maxed except Tornado Uppercut since it’s quickly replaced at level 30 by Static Thumper which will be your main leveling skill.

Second Job Advancement

30. +1 Static Thumper (1)
31. +1 Triple Fire (1) / +2 Gun Mastery (2)
32. +3 Gun Mastery (5)
33. +3 Gun Booster (3)
34. +3 Gun Booster (6)
35. +3 Gun Mastery (8)
36. +3 Gun Mastery (11)
37. +3 Gun Mastery (14)
38. +3 Gun Mastery (17)
39. +3 Gun Mastery (20)
40. +3 Dark Clarity (3)
41. +3 Dark Clarity (6)
42. +3 Dark Clarity (9)
43. +3 Dark Clarity (12)
44. +3 Dark Clarity (15)
45. +3 Dark Clarity (18)
46. +2 Dark Clarity (20) / +1 Physical Training (1)
47. +3 Physical Training (4)
48. +3 Physical Training (7)
49. +3 Physical Training (10)
50. +3 Perseverance (3)
51. +3 Perseverance (6)
52. +3 Perseverance (9)
53. +3 Perseverance (12)
54. +3 Perseverance (15)
55. +3 Static Thumper (4)
56. +3 Static Thumper (7)
57. +3 Static Thumper (10)
58. +3 Static Thumper (13)
59. +3 Static Thumper (16)
60. +3 Gun Booster (9)
61. +3 Gun Booster (12)
62. +3 Gun Booster (15)
63. +3 Gun Booster (18)
64. +2 Gun Booster (20) / +1 Triple Fire (2)
65. +3 Triple Fire (5)
66. +3 Triple Fire (8)
67. +3 Triple Fire (11)
68. +3 Triple Fire (14)
69. +3 Triple Fire (17)
70. +3 Triple Fire (20)
Summary: Everything maxed except Static Thumper at 16 since it’s replaced at level 70 by Solar Array. Triple Fire needs to be maxed for the Fourth Job.

Third Job Advancement

70. +1 Solar Array (1)
71. +1 Drone Blast (1) / +1 Gamma Missile (1) / +1 Cutting Edge (1)
72. +3 Cutting Edge (4)
73. +3 Cutting Edge (7)
74. +3 Cutting Edge (10)
75. +3 Cutting Edge (13)
76. +3 Cutting Edge (16)
77. +3 Cutting Edge (19)
78. +1 Cutting Edge (20) / +2 Solar Array (3)
79. +3 Solar Array (6)
80. +3 Solar Array (9)
81. +3 Solar Array (12)
82. +3 Solar Array (15)
83. +3 Solar Array (18)
84. +3 Solar Array (21)
85. +3 Solar Array (24)
86. +3 Solar Array (27)
87. +3 Solar Array (30)
88. +3 Roll of the Dice (3)
89. +3 Roll of the Dice (6)
90. +3 Roll of the Dice (9)
91. +3 Roll of the Dice (12)
92. +3 Roll of the Dice (15)
93. +3 Roll of the Dice (18)
94. +2 Roll of the Dice (20) / +1 High Life (1)
95. +3 High Life (4)
96. +3 High Life (7)
97. +3 High Life (10)
98. +3 High Life (13)
99. +3 High Life (16)
100. +3 High Life (19)
101. +1 High Life (20) / +2 Gamma Missile (3)
102. +3 Gamma Missile (6)
103. +3 Gamma Missile (9)
104. +3 Gamma Missile (12)
105. +3 Gamma Missile (15)
106. +3 Gamma Missile (18)
107. +2 Gamma Missile (20) / +1 Turret Deployment (1)
108. +3 Turret Deployment (4)
109. +3 Turret Deployment (7)
110. +3 Turret Deployment (10)
111. +3 Turret Deployment (13)
112. +3 Turret Deployment (16)
113. +3 Turret Deployment (19)
114. +1 Turret Deployment (20) / +2 Drone Blast (3)
115. +3 Drone Blast (6)
116. +3 Drone Blast (9)
117. +3 Drone Blast (12)
118. +3 Drone Blast (15)
119. +3 Drone Blast (18)
120. +3 Drone Blast (21)
Summary: Everything maxed except Drone Blast. Your main attack skill is Solar Array which basically is a huge aoe combined with a fierce attack damage %.

Fourth Job Advancement

120. +1 Suborbital Bombardment (1), +1 Brain Scrambler (1), +1 Starfall (1)
121. +3 Double Down (3)
122. +2 Double Down (5), +1 Suborbital Bombardier (2)
123. +3 Suborbital Bombardier (2)
124. +3 Suborbital Bombardier (5)
125. +3 Suborbital Bombardier (8)
126. +3 Suborbital Bombardier (11)
127. +3 Suborbital Bombardier (14)
128. +3 Suborbital Bombardier (17)
129. +3 Suborbital Bombardier (20)
130. +3 Suborbital Bombardier (23)
131. +3 Suborbital Bombardier (26)
132. +3 Suborbital Bombardier (29)
133. +1 Suborbital Bombardier (30), +2 Relentless (2)
134. +3 Relentless (5)
135. +3 Relentless (8)
136. +3 Relentless (11)
137. +3 Relentless (14)
138. +3 Relentless (17)
139. +3 Relentless (20)
140. +3 Relentless (23)
141. +3 Relentless (26)
142. +3 Relentless (29)
143. +1 Relentless (30), +2 Collateral Damage (2)
144. +3 Collateral Damage (5)
145. +3 Collateral Damage (8)
146. +3 Collateral Damage (11)
147. +3 Collateral Damage (14)
148. +3 Collateral Damage (17)
149. +3 Collateral Damage (20)
150. +3 Counterattack (3)
151. +3 Counterattack (6)
152. +3 Counterattack (9)
153. +1 Counterattack (10), +2 Rapid Fire (2)
154. +3 Rapid Fire (5)
155. +3 Rapid Fire (8)
156. +3 Rapid Fire (11)
157. +3 Rapid Fire (14)
158. +3 Rapid Fire (17)
159. +3 Rapid Fire (20)
160. +3 Rapid Fire (23)
161. +3 Rapid Fire (26)
162. +3 Rapid Fire (29)
163. +1 Rapid Fire (30), +1 Maple Warrior (1)
164. +3 Maple Warrior (4)
165. +3 Maple Warrior (7)
166. +3 Maple Warrior (10)
167. +3 Maple Warrior (13)
168. +3 Maple Warrior (16)
169. +3 Maple Warrior (19)
170. +3 Maple Warrior (22)
171. +3 Maple Warrior (25)
172. +3 Maple Warrior (28)
173. +2 Maple Warrior (30), +1 Mighty Meteor (1)
174. +3 Mighty Meteor (4)
175. +3 Mighty Meteor (7)
176. +3 Mighty Meteor (10)
177. +3 Mighty Meteor (13)
178. +3 Mighty Meteor (16)
179. +3 Mighty Meteor (19)
180. +1 Mighty Meteor (20), +2 Starfall (2)
181. +3 Starfall (5)
182. +3 Starfall (8)
183. +3 Starfall (11)
184. +3 Starfall (14)
185. +3 Starfall (17)
186. +3 Starfall (20)
187. +3 Starfall (23)
188. +3 Starfall (26)
189. +3 Starfall (29)
190. +1 Starfall (30), +2 Brain Scrambler (3)
191. +3 Brain Scrambler (6)
192. +3 Brain Scrambler (9)
193. +3 Brain Scrambler (12)
194. +3 Brain Scrambler (15)
195. +3 Brain Scrambler (18)
196. +3 Brain Scrambler (21)
197. +3 Brain Scrambler (24)
198. +3 Brain Scrambler (27)
199. +1 Brain Scrambler (30), +2 Hero’s Will (2)
200. +3 Hero’s Will (5)
Summary: You will be using Suborbital Bombardment mostly for leveling hence the first point. Starfall is good but due to the cooldown it’s only useful in some maps. We start out by maxing Suborbital Bombardment and then focusing on your passive/supportive skills to increase your damage.

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