Showing posts with label WARRIOR. Show all posts
Showing posts with label WARRIOR. Show all posts

Monday, July 30, 2012

Hero Skill Guide

Hero Stat Build

The Hero’s primary stat is STR and his secondary stat is DEX but due to the changes that Nexon made there’s almost no need for any DEX at all.

Normal Dex

For the normal DEX build you always keep your base DEX twice your level. i.e. If you are level 40 then your DEX would be 80 and the rest would go into STR.
Note: Not recommended!

Low Dex

In the low DEX build, you cap your DEX at 40 or 50 and then you put the rest of your AP into STR. This was very popular before Nexon made the change in how Accuracy is calculated.
Note: This is also not recommended but it is better then normal DEX.
This is the best choice for Heros these days on Maplestory. Once you reach second job, there are two skills that will help you out with your absence of DEX. Weapon Mastery and Physical Training. When you have both mastered you will get 30 DEX and 120 Accuracy. I also recommend putting 6 points into your DEX to make your base DEX 10 and then put the rest in STR.

Hero Skill Build

First Job Advancement

10. +1 Power Strike (1)
11. +3 HP Boost (3)
12. +3 HP Boost (6)
13. +3 HP Boost (9)
14. +1 HP Boost (10)/ +2 Slash Blast (2)
15. +3 Slash Blast (5)
16. +3 Slash Blast (8)
17. +3 Slash Blast (11)
18. +3 Slash Blast (14)
19. +3 Slash Blast (17)
20. +3 Slash Blast (20)
21. +3 Power Strike (4)
22. +3 Power Strike (7)
23. +3 Power Strike (10)
24. +3 Power Strike (13)
25. +3 Power Strike (16)
26. +3 Power Strike (19)
27. +1 Power Strike (20)/ +2 Iron Body (2)
28. +3 Iron Body (5)
29. +3 Iron Body (8)
30. +3 Iron Body (11)
Summary: All skills are maxed accept for Iron Body at level 11.
Alternative:
  •  Max out Iron Body instead of Slash Blast because you get a stronger mob attack second job,Ground Smash.

Second Job Advancement

30. +1 Slipstream (1)
31. +3 Weapon Mastery (3)
32. +3 Weapon Mastery (6)
33. +3 Weapon Mastery (9)
34. +3 Weapon Mastery (12)
35. +3 Weapon Mastery (15)
36. +3 Weapon Mastery (18)
37. +2 Weapon Mastery (20)/ +1 Ground Smash (1)
38. +3 Ground Smash (4)
39. +3 Ground Smash (7)
40. +3 Ground Smash (10)
41. +3 Weapon Booster (3)
42. +3 Weapon Booster (6)
43. +3 Physical Training (3)
44. +3 Physical Training (6)
45. +3 Physical Training (9)
46. +1 Physical Training (10)/ +2 Rage (2)
47. +3 Rage (5)
48. +3 Rage (8)
49. +3 Rage (11)
50. +3 Rage (14)
51. +3 Rage (17)
52. +3 Rage (20)
53. +3 Final Attack (3)
54. +3 Final Attack (6)
55. +3 Final Attack (9)
56. +3 Final Attack (12)
57. +3 Final Attack (15)
58. +3 Final Attack (18)
59. +2 Final Attack (20)/ +1 Power Reflection (1)
60. +3 Power Reflection (4)
61. +3 Power Reflection (7)
62. +3 Power Reflection (10)
63. +3 Power Reflection (13)
64. +3 Power Reflection (16)
65. +3 Power Reflection (19)
66. +1 Power Reflection (20)/ +2 Slipstream (3)
67. +3 Slipstream (6)
68. +3 Slipstream (9)
69. +1 Slipstream (10)/ +2 Weapon Booster (8)
70. +3 Weapon Booster (11)
Summary: Start out with 1 Slipstream for a little more mobility. Then master Weapon Mastery so your damage is more controlled. Next your main attack that you will be using Ground Smash. Get Weapon Booster up to level 6 for the time so that it lasts for a minute. Physical Training is next for the extra DEX for a little more control over your damage followed by Rage for extra damage. Final Attack then Power Reflection and the last to master would be Slipstream, and then put all of your remaining SP intoWeapon Booster.
Alternatives:
  •  You can also put 1 SP in Rage during the first couple levels of second job (maybe lv.30-35) to give a little damage boost. It would be like wearing 10 ATT Work Gloves if you are not able to afford them.
  •  You can choose to master Weapon Booster over Power Reflection, leaving Power Reflection at level 11
  •  You can choose to master Weapon Booster over Slipstream, leaving Slipstream at Level 1.
    Warning! Leaving Slipstream at level 1 will end up draining all of your MP if you use that skill a lot.
    Level 1. Cost- 60 MP versus Level 10. Cost- 15 MP per use.
  •  You can choose to switch the places of Final Attack and Power Reflection. Starting to master Power Reflection at Level 53 instead of Level 59.

Third Job Advancement

70. +1 Brandish (1)
71. +3 Combo Attack (3)
72. +3 Combo Attack (6)
73. +3 Combo Attack (9)
74. +3 Combo Attack (12)
75. +3 Combo Attack (15)
76. +3 Combo Attack (18)
77. +2 Combo Attack (20)/ +1 Coma (1)
78. +3 Coma (4)
79. +3 Coma (7)
80. +3 Coma (10)
81. +3 Coma (13)
82. +3 Coma (16)
83. +3 Coma (19)
84. +1 Coma (20)/ +2 Chance Attack (2)
85. +3 Chance Attack (5)
86. +3 Chance Attack (8)
87. +3 Chance Attack (11)
88. +3 Chance Attack (14)
89. +3 Chance Attack (17)
90. +3 Chance Attack (20)
91. +3 Brandish (4)
92. +3 Brandish (7)
93. +3 Brandish (10)
94. +3 Brandish (13)
95. +3 Brandish (16)
96. +3 Brandish (19)
97. +1 Brandish (20)/+2 Self Recovery (2)
98. +3 Self Recovery (5)
99. +3 Self Recovery (8)
100. +3 Self Recovery (11)
101. +3 Panic (3)
102. +3 Panic (6)
103. +3 Panic (9)
104. +3 Panic (12)
105. +3 Panic (15)
106. +3 Panic (18)
107. +2 Panic (20)/ +1 Shout (1)
108. +3 Shout (4)
109. +3 Shout (7)
110. +3 Shout (10)
111. +3 Shout (13)
112. +3 Shout (16)
113. +3 Shout (19)
114. +1 Shout (20)/ +2 Magic Crash (2)
115. +3 Magic Crash (5)
116. +3 Magic Crash (8)
117. +3 Magic Crash (11)
118. +3 Magic Crash (14)
119. +3 Magic Crash (17)
120. +3 Magic Crash (20)
Summary: Get 1 Brandish first so that you can hit smaller mobs harder without wasting MP and to build up your combo counter. Then max out Combo Attack so you can have +25% Damage. Max out Comanext for a hard-hitting mob attack. The reason for maxing out Chance Attack next is so that you can start to do stack +% on Damage so it becomes a little easier to train (explained below in training section*). Then Brandish for a low mob concentration situations. Next getting Level 11 Self Recovery is recommended to make the next long grinding sessions a little more cost effective. Panic to deal out massive damage to mobs while training. Shout is next for stunning and last but not least Magic Crash.
Alternatives:
  • You can switch Coma and Shout. Start leveling up Shout at Level 77 and Coma at Level 107.  If you are going for stacking damage by having the monster stunned, this may be for you: Shout has a 5% chance higher of stunning and the stun lasts twice as long (Chance 95%:90% Duration 8 seconds: 4 seconds)
  • You can switch Coma and Panic if you want to do that higher damage at earlier levels but don’t forget, Panic does have a cooldown and costs 2 orbs instead of 1.
  • You can master Magic Crash before Shout if you want to but I do not recommend it.
  • If you feel the need to master Self Recovery to have money on pots, my recommendation would be to not master Coma (stop leveling it at Level 11) over any of the other skills.

Fourth Job Advancement

For Unfunded Heroes

120. +1 Rush (1)
121. +3 Intrepid Slash (3)
122. +3 Intrepid Slash (6)
123. +3 Intrepid Slash (9)
124. +3 Intrepid Slash (12)
125. +3 Intrepid Slash (15)
126. +3 Intrepid Slash (18)
127. +3 Intrepid Slash (21)
128. +3 Intrepid Slash (24)
129. +3 Intrepid Slash (27)
130. +3 Intrepid Slash (30)
131. +3 Combat Mastery (3)
132. +3 Combat Mastery (6)
133. +3 Combat Mastery (9)
134. +1 Combat Mastery (10)/ +2 Monster Magnet (2)
135. +3 Monster Magnet (5)
136. +3 Monster Magnet (8)
137. +3 Monster Magnet (11)
138. +3 Monster Magnet (14)
139. +3 Monster Magnet (17)
140. +3 Monster Magnet (20)
141. +3 Monster Magnet (23)
142. +3 Monster Magnet (26)
143. +3 Monster Magnet (29)
144. +1 Monster Magnet (30)/ +2 Advanced Combo Attack (2)
145. +3 Advanced Combo Attack (5)
146. +3 Advanced Combo Attack (8)
147. +3 Advanced Combo Attack (11)
148. +3 Advanced Combo Attack (14)
149. +3 Advanced Combo Attack (17)
150. +3 Advanced Combo Attack (20)
151. +3 Advanced Combo Attack (23)
152. +3 Advanced Combo Attack (26)
153. +3 Advanced Combo Attack (29)
154. +1 Advanced Combo Attack (30)/ +2 Enrage (2)
155. +3 Enrage (5)
156. +3 Enrage (8)
157. +3 Enrage (11)
158. +3 Enrage (14)
159. +3 Enrage (17)
160. +3 Enrage (20)
161. +3 Enrage (23)
162. +3 Enrage (26)
163. +3 Enrage (29)
164. +1 Enrage (30)/ +2 Power Stance (2)
165. +3 Power Stance (5)
166. +3 Power Stance (8)
167. +3 Power Stance (11)
168. +3 Power Stance (14)
169. +3 Power Stance (17)
170. +3 Power Stance (20)
171. +3 Power Stance (23)
172. +3 Power Stance (26)
173. +3 Power Stance (29)
174. +1 Power Stance (30)/ +2 Advanced Final Attack (2)
175. +3 Advanced Final Attack (5)
176. +3 Advanced Final Attack (8)
177. +3 Advanced Final Attack (11)
178. +3 Advanced Final Attack (14)
178. +3 Advanced Final Attack (17)
180. +3 Advanced Final Attack (20)
181. +3 Advanced Final Attack (23)
182. +3 Advanced Final Attack (26)
183. +3 Advanced Final Attack (29)
184. +1 Advanced Final Attack (30)/ +2 Hero’s Will (2)
185. +3 Hero’s Will (5)
186. +3 Maple Warrior (3)
187. +3 Maple Warrior (6)
188. +3 Maple Warrior (9)
189. +3 Maple Warrior (12)
190. +3 Maple Warrior (15)
191. +3 Maple Warrior (18)
192. +3 Maple Warrior (21)
193. +3 Maple Warrior (24)
194. +3 Maple Warrior (27)
195. +3 Maple Warrior (30)
196. +3 Rush (4)
197. +3 Rush (7)
198. +3 Rush (10)
199. +3 Rush (13)
200. +3 Rush (16)
Summary: If you’re broke like most, this is the build for you: Start with 1 Rush. This is used to that you can round up monsters and then mob them until they die. Max out next Intrepid Slash because it will pretty much be your main attack for the rest of the game. Combat Mastery is the next best choice after Intrepid Slash as it will increase your Damage and it doesn’t cost any money to buy books for it because it starts out at the max level.
Next Monster Magnet because it has a 100% chance of stunning and that will increase your Damage by 25% on the monsters that are stunned. Hopefully by the time you reach Level 144 you will have gone on enough Zakum runs or have accumulated enough mesos to be able to purchase Advanced Combo Attack 10. If you haven’t then continue on past Advanced Combo Attack and Enrage and max out Power Stance.
Advanced Final Attack is also normally expensive as well but very useful. Upgrade Hero’s Will and then max out Maple Warrior, very useful in the game giving +15% STR but it is also very expensive. Then finally put the rest of your points into Rush.
Notes:
  • Advanced Combo Attack is the most useful of all the skills a Hero has. Level this skill up as early as you can.
  • Advanced Final Attack is also very helpful since it gives +30 ATT at its max Level. So if you have the Mesos, then also move this up in the chain so that you can dish out more Damage earlier.
Alternatives:
  • You can switch Power Stance with Monster Magnet if you really hate getting knocked back.
  • Putting a point or two from the first 10 Levels into Power Stance may be a good idea so that your knock-back is reduced.

For Funded Heroes

120. +1 Rush (1)
121. +3 Advanced Combo Attack (3)
122. +3 Advanced Combo Attack (6)
123. +3 Advanced Combo Attack (9)
124. +3 Advanced Combo Attack (12)
125. +3 Advanced Combo Attack (15)
126. +3 Advanced Combo Attack (18)
127. +3 Advanced Combo Attack (21)
128. +3 Advanced Combo Attack (24)
129. +3 Advanced Combo Attack (27)
130. +3 Advanced Combo Attack (30)
131. +3 Intrepid Slash (3)
132. +3 Intrepid Slash (6)
133. +3 Intrepid Slash (9)
134. +3 Intrepid Slash (12)
135. +3 Intrepid Slash (15)
136. +3 Intrepid Slash (18)
137. +3 Intrepid Slash (21)
138. +3 Intrepid Slash (24)
139. +3 Intrepid Slash (27)
140. +3 Intrepid Slash (30)
141. +3 Combat Mastery (3)
142. +3 Combat Mastery (6)
143. +3 Combat Mastery (9)
144. +1 Combat Mastery (10)/ +2 Enrage (2)
145. +3 Enrage (5)
146. +3 Enrage (8)
147. +3 Enrage (11)
148. +3 Enrage (14)
149. +3 Enrage (17)
150. +3 Enrage (20)
151. +3 Enrage (23)
152. +3 Enrage (26)
153. +3 Enrage (29)
154. +1 Enrage (30)/ +2 Advanced Final Attack (2)
155. +3 Advanced Final Attack (5)
156. +3 Advanced Final Attack (8)
157. +3 Advanced Final Attack (11)
158. +3 Advanced Final Attack (14)
159. +3 Advanced Final Attack (17)
160. +3 Advanced Final Attack (20)
161. +3 Advanced Final Attack (23)
162. +3 Advanced Final Attack (26)
163. +3 Advanced Final Attack (29)
164. +1 Advanced Final Attack (30)/ +2 Hero’s Will (2)
165. +3 Hero’s Will (5)
166. +3 Maple Warrior (3)
167. +3 Maple Warrior (6)
168. +3 Maple Warrior (9)
169. +3 Maple Warrior (12)
170. +3 Maple Warrior (15)
171. +3 Maple Warrior (18)
172. +3 Maple Warrior (21)
173. +3 Maple Warrior (24)
174. +3 Maple Warrior (27)
175. +3 Maple Warrior (30)
176. +3 Power Stance (3)
177. +3 Power Stance (6)
178. +3 Power Stance (9)
179. +3 Power Stance (12)
180. +3 Power Stance (15)
181. +3 Power Stance (18)
182. +3 Power Stance (21)
183. +3 Power Stance (24)
184. +3 Power Stance (27)
185. +3 Power Stance (30)
186. +3 Monster Magnet (3)
187. +3 Monster Magnet (6)
188. +3 Monster Magnet (9)
189. +3 Monster Magnet (12)
190. +3 Monster Magnet (15)
191. +3 Monster Magnet (18)
192. +3 Monster Magnet (21)
193. +3 Monster Magnet (24)
194. +3 Monster Magnet (27)
195. +3 Monster Magnet (30)
196. +3 Rush (4)
197. +3 Rush (7)
198. +3 Rush (10)
199. +3 Rush (13)
200. +3 Rush (16)
Summary: Being funded I would hope that you would be experienced enough to decide what order you should level up your skills but if you don’t know or you’re just too lazy I made just for you. Considered that you’re funded I will assume that you can figure out why I created the build in this fashion. This is probably this most ideal for Bossing and dealing high Damage at the lower levels.
Alternatives:
  • Mastering Monster Magnet before Power Stance, Although I do not recommend it.
  • Possibly putting a few points into Power Stance early on to reduce knock-back.
  • Mastering Advanced Final Attack before Enrage.

Sunday, July 29, 2012

Demon Slayer Training/Skill Build

The newly awakened Demon Slayer is the final member of the Resistance. After breaking away from the Black Knight he joined the Resistance to gather both information and to regain his former power. He uses One-Handed Blunt Weapons (Maces) and One-handed Axes, they can also use Scepters. Scepters are just basically Fast Blunt weapons given to your via story quests and job advancements. Instead of worrying about Mana, the Demon Slayer uses a unique system of Demon Fury (DF); gained upon slaying monsters or just doing damage. You get a Fury Shield every Job advance, you cannot scroll them, but the lvl 120 fury shield comes with hidden potential. Meaning you can cube it. Also the shields Level Up like reverse/timeless items, meaning they gain stats with each level up.

First Job Advancement

10. +4 Demon Lash (4), +1 Grim Scythe(1)
11. +1 Demon Lash (5), +Battle Pact(2)
12. +3 Battle Pact (5)
13. +1 Battle Pact (6), +2 Shadow Swiftness (2)
14. +3 Shadow Swiftness (5)
15. +3 Shadow Swiftness (8)
16. +2 Shadow Swiftness (10), +1 Demon Lash (6)
17. +3 Demon Lash (9)
18. +1 Demon Lash(10), +2 Battle Pact (8)
19. +3 Battle Pact (11)
20. +3 Battle Pact (14)
21. +3 Battle Pact (17)
22. +3 Battle Pact (20)
23. +3 HP Boost (3)
24. +3 HP Boost (6)
25. +3 HP Boost (9)
26. +1 HP Boost (10), +2 Grim Scythe (3)
27. +3 Grim Scythe (6)
28. +3 Grim Scythe (9)
29. +3 Grim Scythe (12)
30. +3 Grim Scythe (15)
 Summary: Level 10 Demon Slayers start out with 5 points instead of 1. So add 4 points into Demon Lash, your main attacking skill, and 1 into Grim Scythe for your 1-1 boss skill. We want to get 6 points into Battle Pact next because it boosts our attacking rate by two speeds. Level 6 makes it last for 1 minute and 8 seconds, which is good enough for now. We want to add some Speed and jump as Demon Slayers are the most Mobile Warrior class, so you want to get some of that mobility in as early as possible. This makes training far quicker. We finish Demon Lash and add points into Battle Pact to make it less annoying to rebuff. Max HP Boost next for more HP.


Second Job Advancement

30. +1 Soul Eater (1), +1 Dark Thrust (1), +1 Barbed Lash (1), +1 Chaos Lock (1)
31. +1 Soul Eater (2), +1 Outrage(1), +1 Vengeance (1)
32. +3 Soul Eater (5)
33. +3 Soul Eater (8)
34. +3 Soul Eater (11)
35. +3 Soul Eater (14)
36. +3 Soul Eater (17)
37. +3 Soul Eater(20)
38. +3 Weapon Mastery (3)
39. +3 Weapon Mastery (6)
40. +3 Weapon Mastery (9)
41. +3 Weapon Mastery (12)
42. +3 Weapon Mastery (15)
43. +3 Weapon Mastery (18)
44. +2 Weapon Mastery (20), +1 Outrage(2)
45. +3 Outrage(5)
46. +3 Outrage(8)
47. +3 Outrage (11)
48. +3 Outrage (14)
49. +3 Outrage (17)
50. +3 Outrage (20)
51. +3 Physical Training (3)
52. +3 Physical Training (6)
53. +3 Physical Training (9)
54. +1 Physical Training(10), +2 Dark Thrust (3)
55. +3 Dark Thrust (6)
56. +3 Dark Thrust (9)
57. +3 Dark Thrust (12)
58. +3 Dark Thrust (15)
59. +3 Dark Thrust (18)
60. +2 Dark Thrust (20), +1 Vengeance (2)
61. +3 Vengeance (5)
62. +3 Vengeance (8)
63. +3 Vengeance (11)
64. +3 Vengeance (14)
65. +3 Vengeance (17)
66. +3 Vengeance (20)
67. +3 Chaos Lock (4)
68. +3 Chaos Lock (7)
69. +3 Chaos Lock (10)
70. +3 Chaos Lock (13)
Summary: First we add 1 point into every attacking skill you get, Soul Eater, Dark Thrust, Choas Lock. We add points to some important buffs like Outrage (Free 6 attack and 1% crit more for 1 SP) 1 point in Vengeance because at level 1 it lasts 66 seconds and reflects damage back done to you to the enemy, so free damage done to your enemies for taking damage, it also stuns them 1/3 of the time. You want to max Soul Eater as fast as possible afterwards. It s your main attacking skill in 2nd job, it works sort of like monster magnet, pulling the enemy towards you while dealing damage to them, You can hold down the button to make it deal more damage, the longer you hold it the more damage it will do. You got your main attacking skill maxed you want to max Weapon Mastery. It will significantly increase your minimum damage, meaning on average you will do more damage. We want to max Outrage, increase the damage in all our attacks because it increases our Attack by 25, also the chance to score more criticals on attacks boost our damage output. Max Physical for more base stats. This is critical if you’re sturrlging with a low dex build and can’t equip your equipment properly. Max your rush skill next. By the time you max Dark Thrust you will be high enough to train on tougher monsters, this means you will be taking more damage. To help with that we max Dark Revenge next, it deals damage back to the enemy based on what you took, can reflect up to 400% and stun the enemy too. Afterwards we just dump the rest of our points into Chaos Lock, it sort of works like Evans Blink and teleports you to random portions of the map.


Third Job Advancement

70. +1 Demon Lash Arch (1), +1 Carrion Breath (1), +1 Judgement (1), +1 Vortex of Doom (1)
71. +1 Raven Storm (1), +1 Max Fury (1), +1 Focused Fury (1)
72. +3 Max Fury (4)
73. +1 Max Fury (5), +2 Carrion Breath (3)
74. +3 Carrion Breath (6)
75. +3 Carrion Breath (9)
76. +3 Carrion Breath (12)
77. +3 Carrion Breath (15)
78. +3 Carrion Breath (18)
79. +2 Carrion Breath(20), +1 Focus Fury(2)
80. +3 Focus Fury(5)
81. +3 Focus Fury(8)
82. +3 Focus Fury(11)
83. +3 Focus Fury(14)
84. +3 Focus Fury(17)
85. +3 Focus Fury(20)
86. +3 Black-Hearted Strength(3)
87. +3 Black-Hearted Strength(6)
88. +3 Black-Hearted Strength(9)
89. +3 Black-Hearted Strength(12)
90. +3 Black-Hearted Strength(15)
91. +3 Black-Hearted Strength(18)
92. +2 Black-Hearted Strength(20), +1 Possessed Aegis(1)
93. +3 Possessed Aegis(4)
94. +3 Possessed Aegis(7)
95. +3 Possessed Aegis(10)
96. +3 Possessed Aegis(13)
97. +2 Possessed Aegis(15). +1 Insult to Injury(1)
98. +3 Insult to Injury(4)
99. +3 Insult to Injury(7)
100. +3 Insult to Injury(10)
101. +3 Insult to Injury(13)
102. +2 Insult to Injury(15), +1 Raven Storm(2)
103. +3 Raven Storm(5)
104. +3 Raven Storm(8)
105. +3 Raven Storm(11)
106. +3 Raven Storm(14)
107. +3 Raven Storm(17)
108. +3 Raven Storm(20)
109. +3 Judgement(4)
110. +3 Judgement(7)
111. +3 Judgement(10)
112. +3 Judgement(13)
113. +3 Judgement(16)
114. +3 Judgement(19)
115. +1 Judgement(20), +1 Vortex of Doom (3)
116. +3 Vortex of Doom (6)
117. +3 Vortex of Doom (9)
118. +3 Vortex of Doom (12)
119. +3 Vortex of Doom (15)
120. +3 Vortex of Doom (18)
Summary: 1 into Carrion Breath; a very powerful attack that is very commonly used in fourth job. 1 into Judgment, a powerful Area of Effect move with great range. Add 1 into Vortex of Doom, to use with Dark Judgment and Demonic Breath. Next we add points into Raven Storm, it’s our HP recovering move. Add 1 into Max Fury, and 1 into Focus Fury, adds 6% damage and +1 attack speed to all attacks. Max out Max Fury because it lets you recover a lot more fury more quickly. This allows you to continously build up Fury to allow for more move combinations to rock the monsters on the screen. Add one into Vortex of Doom. This skill works as a “reverse rush” as it pulls monsters toward you rather than away. Max Carrion Breath next. You then max Focus Fury to add additional damage to our attacks. We then max Black hearted strength, this skill boosts our resistances on all fields. Max Possessed Aegis next; we now dodge attacks at 30% rate We max Insult to Injury as it only increases the damage of our other attacks if you poison the enemy first with Demonic Breath, or stun them with Demon Trace or Dark Revenge or Vortex of Doom. It adds more critical chance so this is good. Max Raven Storm to reduce pot roasting during basic training, bossing, and PQs. Max Judgement Next. Dump the rest of the points to Vortex of Doom.


Fourth Job Advancement

120. +1 Demon Thrash (1), +1 Demon Impact (1), +1 Binding Darkness (1), +1 Leech Aura (1)
121. +1 Demon Cry (1), +1 Obsidian Skin(1), +1 Metamorphosis (1)
122. +1 Barricade Mastery (1), +1 Infernal Concussion (1), +1 Metamorphosis(2)
123. +3 Metamorphosis (5)
124. +3 Metamorphosis (8)
125. +3 Metamorphosis (11)
126. +3 Metamorphosis (14)
127. +3 Metamorphosis (17)
128. +3 Metamorphosis (20)
129. +3 Metamorphosis (23)
130. +3 Metamorphosis (26)
131. +3 Metamorphosis (29)
132. +1 Metamorphosis (30), +2 Barricade Mastery (3)
133. +3 Barricade Mastery (6)
134. +3 Barricade Mastery (9)
135. +3 Barricade Mastery (12)
136. +3 Barricade Mastery (15)
137. +3 Barricade Mastery (18)
138. +3 Barricade Mastery (21)
139. +3 Barricade Mastery (24)
140. +3 Barricade Mastery (27)
141. +3 Barricade Mastery (30)
142. +3 Leech Aura (4)
143. +3 Leech Aura (7)
144. +3 Leech Aura (10)
145. +3 Demon Cry (4)
146. +3 Demon Cry (7)
147. +3 Demon Cry (10)
148. +3 Demon Cry (13)
149. +3 Demon Cry (16)
150. +3 Demon Cry (19)
151. +1 Demon Cry (20), +2 Demon Impact (3)
152. +3 Demon Impact (6)
153. +3 Demon Impact (9)
154. +3 Demon Impact (12)
155. +1 Demon Impact (15)
156. +3 Demon Impact (18)
157. +3 Demon Impact (21)
158. +3 Demon Impact (24)
159. +3 Demon Impact (27)
160. +3 Demon Impact (30)
161. +3 Boundless Rage (3)
162. +3 Boundless Rage (6)
163. +3 Boundless Rage (9)
164. +3 Boundless Rage (12)
165. +3 Boundless Rage (15)
166. +3 Maple Warrior (3)
167. +3 Maple Warrior (6)
168. +3 Maple Warrior (9)
169. +3 Maple Warrior (12)
170. +3 Maple Warrior (15)
171. +3 Maple Warrior (18)
172. +1 Maple Warrior (19), 2 Binding Darkness (3)
173. +3 Binding Darkness (6)
174. +3 Binding Darkness (9)
175. +3 Binding Darkness (12)
176. +3 Binding Darkness (15)
177. +3 Binding Darkness (18)
178. +2 Binding Darkness (20), +1 Obsidian Skin (2)
179. +3 Obsidian Skin (5)
180. +3 Obsidian Skin (8)
181. +3 Obsidian Skin (11)
182. +3 Obsidian Skin (14)
183. +3 Obsidian Skin (17)
184. +3 Obsidian Skin (20)
185. +3 Obsidian Skin (23)
186. +3 Obsidian Skin (26)
187. +3 Obsidian Skin (29)
188. +1 Obsidian Skin (30), +2 Maple Warrior (21)
189. +3 Maple Warrior (24)
190. +3 Maple Warrior (27)
191. +2 Maple Warrior (29)
192. +3 Infernal Concussion (4)
193. +3 Infernal Concussion (7)
194. +3 Infernal Concussion (10)
195. +3 Infernal Concussion (13)
196. +3 Infernal Concussion (16)
197. +3 Infernal Concussion (19)
198. +3 Infernal Concussion (22)
199. +3 Infernal Concussion (25)
200. +3 Infernal Concussion (28)

Summary: As a fully fledged Demon Slayer you’ll be dishing out massage amounts of damage at this point in your career. Enjoy your new high damage skills and passive abilities and put them to good use against bosses and monsters alike.

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