One of the four original explorers, the cleric is the support and healer. Like any other magician class, you’ll be found using wands and staffs to heal, buff and unleash your magical potential. With a huge arsenal of very useful skills, you’ll be wanted in every party you come across. With special buffs and powerful magic attacks, the cleric is a great class for new players to advanced players.
Cleric Skill Build
First Job Advancement
8. +1 Energy Bolt (1)
9. +3 Magic Claw (3)
10. +3 Magic Claw (6)
11. +3 Magic Claw (9)
12. +3 Magic Claw (12)
13. +3 Magic Claw (15)
14. +3 Magic Claw (18)
15. +3 Magic Claw (20) / +1 MP Boost (1)
16. +3 MP Boost (4)
17. +3 MP Boost (7)
18. +3 MP Boost (10)
19. +3 Magic Guard (3)
20. +3 Magic Guard (6)
21. +3 Magic Guard (9)
22. +3 Magic Guard (12)
23. +3 Magic Guard (15)
24. +3 Magic Armor (3)
25. +3 Magic Armor (6)
26. +3 Magic Armor (9)
27. +3 Magic Armor (12)
28. +3 Magic Armor (15)
29. +3 Energy Bolt (4)
30. +3 Energy Bolt (7)
9. +3 Magic Claw (3)
10. +3 Magic Claw (6)
11. +3 Magic Claw (9)
12. +3 Magic Claw (12)
13. +3 Magic Claw (15)
14. +3 Magic Claw (18)
15. +3 Magic Claw (20) / +1 MP Boost (1)
16. +3 MP Boost (4)
17. +3 MP Boost (7)
18. +3 MP Boost (10)
19. +3 Magic Guard (3)
20. +3 Magic Guard (6)
21. +3 Magic Guard (9)
22. +3 Magic Guard (12)
23. +3 Magic Guard (15)
24. +3 Magic Armor (3)
25. +3 Magic Armor (6)
26. +3 Magic Armor (9)
27. +3 Magic Armor (12)
28. +3 Magic Armor (15)
29. +3 Energy Bolt (4)
30. +3 Energy Bolt (7)
Summary: Since MP Boost does not max base MP, it is safe to max later, so Magic Claw is maxed first for damage. Magic Claw is maxed instead of Energy Bolt because of its mobbing capabilities.
Second Job Advancement
30. +1 Teleport (1)
31. +3 Heal (3)
32. +3 Heal (6)
33. +3 Heal (9)
34. +3 Heal (12)
35. +3 Heal (15)
36. +3 Heal (18)
37. +2 Heal (20) / +1 High Wisdom (1)
38. +3 High Wisdom (4)
39. +3 High Wisdom (7)
40. +3 High Wisdom (10)
41. +3 Spell Mastery (3)
42. +3 Spell Mastery (6)
43. +3 Spell Mastery (9)
44. +3 Spell Mastery (12)
45. +3 Spell Mastery (15)
46. +3 Spell Mastery (18)
47. +2 Spell Mastery (20) / +1 Invincible (1)
48. +3 Invincible (4)
49. +1 Invincible (5) / +2 Bless (2)
50. +3 Bless (5)
51. +3 Bless (8)
52. +3 Bless (11)
53. +3 Bless (14)
54. +1 Bless (15) / +2 Teleport (3)
55. +3 Teleport (6)
56. +3 Teleport (9)
57. +3 Teleport (12)
58. +3 Teleport (15)
59. +3 Teleport (18)
60. +2 Teleport (20) / +1 Invincible (6)
61. +3 Invincible (9)
62. +3 Invincible (12)
63. +3 Invincible (15)
64. +3 MP Eater (3)
65. +3 MP Eater (6)
66. +3 MP Eater (9)
67. +3 MP Eater (12)
68. +3 MP Eater (15)
69. +3 MP Eater (18)
70. +2 MP Eater (20) / +1 Holy Arrow (1)
31. +3 Heal (3)
32. +3 Heal (6)
33. +3 Heal (9)
34. +3 Heal (12)
35. +3 Heal (15)
36. +3 Heal (18)
37. +2 Heal (20) / +1 High Wisdom (1)
38. +3 High Wisdom (4)
39. +3 High Wisdom (7)
40. +3 High Wisdom (10)
41. +3 Spell Mastery (3)
42. +3 Spell Mastery (6)
43. +3 Spell Mastery (9)
44. +3 Spell Mastery (12)
45. +3 Spell Mastery (15)
46. +3 Spell Mastery (18)
47. +2 Spell Mastery (20) / +1 Invincible (1)
48. +3 Invincible (4)
49. +1 Invincible (5) / +2 Bless (2)
50. +3 Bless (5)
51. +3 Bless (8)
52. +3 Bless (11)
53. +3 Bless (14)
54. +1 Bless (15) / +2 Teleport (3)
55. +3 Teleport (6)
56. +3 Teleport (9)
57. +3 Teleport (12)
58. +3 Teleport (15)
59. +3 Teleport (18)
60. +2 Teleport (20) / +1 Invincible (6)
61. +3 Invincible (9)
62. +3 Invincible (12)
63. +3 Invincible (15)
64. +3 MP Eater (3)
65. +3 MP Eater (6)
66. +3 MP Eater (9)
67. +3 MP Eater (12)
68. +3 MP Eater (15)
69. +3 MP Eater (18)
70. +2 MP Eater (20) / +1 Holy Arrow (1)
Summary: Your first point goes into teleport for mobility. Then we max heal for parties and higher survivability. High Wisdom, Spell Mastery and Bless are all used to increase damage. Finally MP Eater is maxed to save money on pots and have good MP Recovery.
Third Job Advancement
70. +1 Shining Ray (1)
71. +1 Teleport Mastery (1) / +2 Dispel (2)
72. +1 Dispel (3) / +2 Holy Symbol (2)
73. +3 Holy Symbol (5)
74. +3 Holy Symbol (8)
75. +3 Holy Symbol (11)
76. +3 Holy Symbol (14)
77. +3 Holy Symbol (17)
78. +3 Holy Symbol (20)
79. +1 Mystic Door (1) / +2 Spell Booster (2)
80. +3 Spell Booster (5)
81. +1 Spell Booster (6) / +2 Holy Focus (2)
82. +3 Holy Focus (5)
83. +3 Holy Focus (8)
84. +3 Holy Focus (11)
85. +3 Holy Focus (14)
86. +3 Holy Focus (17)
87. +3 Holy Focus (20)
88. +3 Shining Ray (4)
89. +3 Shining Ray (7)
90. +3 Shining Ray (10)
91. +3 Shining Ray (13)
92. +3 Shining Ray (16)
93. +3 Shining Ray (19)
94. +1 Shining Ray (20) / +2 Arcane Aim (2)
95. +3 Arcane Aim (5)
96. +3 Arcane Aim (8)
97. +3 Arcane Aim (11)
98. +3 Arcane Aim (14)
99. +3 Arcane Aim (17)
100. +3 Arcane Aim (20)
101. +3 Teleport Mastery (4)
102. +3 Teleport Mastery (7)
103. +3 Teleport Mastery (10)
104. +3 Holy Magic Shell (3)
105. +3 Holy Magic Shell (6)
106. +3 Holy Magic Shell (9)
107. +3 Holy Magic Shell (12)
108. +3 Holy Magic Shell (15)
109. +3 Holy Magic Shell (18)
110. +2 Holy Magic Shell (20) / +1 Spell Booster (7)
111. +3 Spell Booster (10)
112. +3 Spell Booster (13)
113. +3 Spell Booster (16)
114. +3 Spell Booster (19)
115. +1 Spell Booster (20) / +2 Magic Door (3)
116. +3 Magic Door (6)
117. +3 Magic Door (9)
118. +1 Magic Door (10) / +2 Dispel (5)
119. +3 Dispel (8)
120. +2 Dispel (10) / +1 Doom (1)
71. +1 Teleport Mastery (1) / +2 Dispel (2)
72. +1 Dispel (3) / +2 Holy Symbol (2)
73. +3 Holy Symbol (5)
74. +3 Holy Symbol (8)
75. +3 Holy Symbol (11)
76. +3 Holy Symbol (14)
77. +3 Holy Symbol (17)
78. +3 Holy Symbol (20)
79. +1 Mystic Door (1) / +2 Spell Booster (2)
80. +3 Spell Booster (5)
81. +1 Spell Booster (6) / +2 Holy Focus (2)
82. +3 Holy Focus (5)
83. +3 Holy Focus (8)
84. +3 Holy Focus (11)
85. +3 Holy Focus (14)
86. +3 Holy Focus (17)
87. +3 Holy Focus (20)
88. +3 Shining Ray (4)
89. +3 Shining Ray (7)
90. +3 Shining Ray (10)
91. +3 Shining Ray (13)
92. +3 Shining Ray (16)
93. +3 Shining Ray (19)
94. +1 Shining Ray (20) / +2 Arcane Aim (2)
95. +3 Arcane Aim (5)
96. +3 Arcane Aim (8)
97. +3 Arcane Aim (11)
98. +3 Arcane Aim (14)
99. +3 Arcane Aim (17)
100. +3 Arcane Aim (20)
101. +3 Teleport Mastery (4)
102. +3 Teleport Mastery (7)
103. +3 Teleport Mastery (10)
104. +3 Holy Magic Shell (3)
105. +3 Holy Magic Shell (6)
106. +3 Holy Magic Shell (9)
107. +3 Holy Magic Shell (12)
108. +3 Holy Magic Shell (15)
109. +3 Holy Magic Shell (18)
110. +2 Holy Magic Shell (20) / +1 Spell Booster (7)
111. +3 Spell Booster (10)
112. +3 Spell Booster (13)
113. +3 Spell Booster (16)
114. +3 Spell Booster (19)
115. +1 Spell Booster (20) / +2 Magic Door (3)
116. +3 Magic Door (6)
117. +3 Magic Door (9)
118. +1 Magic Door (10) / +2 Dispel (5)
119. +3 Dispel (8)
120. +2 Dispel (10) / +1 Doom (1)
Summary: Add your first point into Shining Ray as your main attacking skill. Then, Holy Symbol (HS) is added because of it’s useful boost in solo and party training. The rest of the build is used to balance solo training and useful buffs, for solo and party. You max everything, except for Doom.